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But after some initial progress, Mechner effectively put Prince of Persia on halt for a long time, due to a lack of motivation and being torn apart between working as a game designer and trying to get his career as a screenwriter going.
#PUT SWORD DOWN ON PRINCE OF PERSIA OLD GAME CODE#
Getting the footage for the Prince’s athletic movement wasn’t always easy:Īctive work on the code began on Octoand Mechner was hopeful to finish the game by August of the following year. Considering most game characters at the time were lucky if they had more than three frames of movement animation, this was an extraordinary achievement. He didn’t just jump up – he’d squat, leap into the sky and grab ahold of a ledge, swaying in the air before he pulled himself up and over. Even in the earliest demos, the hero of the game still frequently referred to as Baghdad (the title Prince of Persia was first thought up by Brøderbund’s producer for the game a year later) had remarkably fluid animation. Mechner had first applied rotoscoping – that is, a live actor is filmed by a camera doing a variety of movements, and then an artist traces those images on a computer – for Karateka, and for his new game he would refine the technique. By the end of the year, a contract was drafted with Karateka-Publisher Brøderbund, and Mechner had shot footage of his brother David performing various movements intended for the game – only the first of many recording sessions in Prince of Persia‘s development. In summer 1985, not too long after his first game Karateka was released, a young game designer / aspiring screenwriter named Jordan Mechner first came up with the idea of a game in an Arabian Nights setting. Then after it got made, it almost flopped. Prince of Persia was one of the great milestones for how video games were being made and perceived as a narrative form, but for a while there it almost didn’t get made. At the time, I was hanging off the edge of a bus shelter at the North San Pedro Road freeway exit, hoping the cops wouldn’t show up, and realizing that hauling oneself up onto a ledge from a dead hang is harder than I’d thought.
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The videotaping with Robert came to an undignified halt when the battery pack in the rented camera abruptly died.